A Simple Statistical Model for Differentiating Go Games
by Bruce Carson, Sangit Chatterjee, and Frederick Wiseman.
Two simple statistics, a vector length and a vector angle, calculated from the Go board were investigated in order to determine whether they could be used to predict the type of game being played - a game between two amateurs or a game between two professionals. Results indicated the former variable was of predictive value, while the latter was not. Two classification schemes were used for prediction purposes -- linear discriminant analysis and Classification and Regression Trees (CART). The fact that the vector length was of predictive power should encourage others to calculate similar statistics from the Go board so as to bring about an increase in predictive power. This increase in predictive power may eventually lead to ideas in programming the game of Go.
Classification, Linear discrimination, CART, Go programming
Bruce Carson, firstname.lastname@example.org
Sangit Chatterjee, email@example.com
Frederick Wiseman, firstname.lastname@example.org
READING THE ARTICLE: You can read the article in
portable document (.pdf) format (284378 bytes.)
NOTE: The content of this article is the intellectual property of the authors, who retains all rights to future publication.
This page has been accessed 2251 times since July 24, 2006.
Return to the Home Page.